var net = require('net');
var options = {
host: 'google.com',
port: 80
}
var client = net.connect(options, function () {
console.log('client connected');
client.end(
'GET / HTTP/1.0\r\n' +
'Host: google.com\r\n' +
'\r\n'
);
});
client.on('data', function (chunk) {
console.log(chunk.toString());
});
client.on('end', function () {
console.log('client disconnected');
});
client.on('error', function (error) {
console.log(error);
});
client.on('timeout', function () {
console.log('Timeout');
});
пятница, 25 августа 2017 г.
вторник, 22 августа 2017 г.
Net Socket Server and Net Socket Client
var net = require('net');
var HOST = '127.0.0.1';
var PORT = 6969;
// TCP Socket Server
// Create a server instance, and chain the listen function to it
// The function passed to net.createServer() becomes the event handler for the 'connection' event
// The sock object the callback function receives UNIQUE for each connection
var server = net.createServer();
server.on('connection', function(sock) {
// We have a connection - a socket object is assigned to the connection automatically
console.log('CONNECTED: ' + sock.remoteAddress +':'+ sock.remotePort);
// Add a 'data' event handler to this instance of socket
sock.on('data', function(data) {
console.log('DATA ' + sock.remoteAddress + ': ' + data);
// Write the data back to the socket, the client will receive it as data from the server
sock.write('You said "' + data + '"');
});
// Add a 'close' event handler to this instance of socket
sock.on('close', function(data) {
console.log('CLOSED: ' + sock.remoteAddress +' '+ sock.remotePort);
});
});
server.listen(PORT, HOST);
console.log('Server listening on ' + HOST +':'+ PORT);
// TCP Socket Client
var client = new net.Socket();
// Add a 'data' event handler for the client socket
// data is what the server sent to this socket
client.on('data', function(data) {
console.log('DATA: ' + data);
// Close the client socket completely
client.destroy();
});
// Add a 'close' event handler for the client socket
client.on('close', function() {
console.log('Connection closed');
});
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
// Write a message to the socket as soon as the client is connected, the server will receive it as message from the client
client.write('I am Chuck Norris!');
});
var HOST = '127.0.0.1';
var PORT = 6969;
// TCP Socket Server
// Create a server instance, and chain the listen function to it
// The function passed to net.createServer() becomes the event handler for the 'connection' event
// The sock object the callback function receives UNIQUE for each connection
var server = net.createServer();
server.on('connection', function(sock) {
// We have a connection - a socket object is assigned to the connection automatically
console.log('CONNECTED: ' + sock.remoteAddress +':'+ sock.remotePort);
// Add a 'data' event handler to this instance of socket
sock.on('data', function(data) {
console.log('DATA ' + sock.remoteAddress + ': ' + data);
// Write the data back to the socket, the client will receive it as data from the server
sock.write('You said "' + data + '"');
});
// Add a 'close' event handler to this instance of socket
sock.on('close', function(data) {
console.log('CLOSED: ' + sock.remoteAddress +' '+ sock.remotePort);
});
});
server.listen(PORT, HOST);
console.log('Server listening on ' + HOST +':'+ PORT);
// TCP Socket Client
var client = new net.Socket();
// Add a 'data' event handler for the client socket
// data is what the server sent to this socket
client.on('data', function(data) {
console.log('DATA: ' + data);
// Close the client socket completely
client.destroy();
});
// Add a 'close' event handler for the client socket
client.on('close', function() {
console.log('Connection closed');
});
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
// Write a message to the socket as soon as the client is connected, the server will receive it as message from the client
client.write('I am Chuck Norris!');
});
Простой Socket Server для Чата
Файл chatServer.js
// Load the TCP Library
var net = require('net');
// Keep track of the chat clients
var clients = [];
// Start a TCP Server
net.createServer(function (socket) {
// Identify this client
socket.name = socket.remoteAddress + ':' + socket.remotePort;
// Put this new client in the list
clients.push(socket);
// Send a nice welcome message and announce
socket.write('Welcome ' + socket.name + '\n');
broadcast(socket.name + ' joined the chat\n', socket);
// Handle incoming messages from clients.
socket.on('data', function (data) {
broadcast(socket.name + '> ' + data, socket);
});
// Remove the client from the list when it leaves
socket.on('end', function () {
clients.splice(clients.indexOf(socket), 1);
broadcast(socket.name + ' left the chat.\n');
});
// Send a message to all clients
function broadcast(message, sender) {
clients.forEach(function (client) {
// Don't want to send it to sender
if (client === sender) {return;}
client.write(message);
});
// Log it to the server output too
process.stdout.write(message)
}
}).listen(5000);
// Put a friendly message on the terminal of the server.
console.log('Chat server running at port 5000');
// Load the TCP Library
var net = require('net');
// Keep track of the chat clients
var clients = [];
// Start a TCP Server
net.createServer(function (socket) {
// Identify this client
socket.name = socket.remoteAddress + ':' + socket.remotePort;
// Put this new client in the list
clients.push(socket);
// Send a nice welcome message and announce
socket.write('Welcome ' + socket.name + '\n');
broadcast(socket.name + ' joined the chat\n', socket);
// Handle incoming messages from clients.
socket.on('data', function (data) {
broadcast(socket.name + '> ' + data, socket);
});
// Remove the client from the list when it leaves
socket.on('end', function () {
clients.splice(clients.indexOf(socket), 1);
broadcast(socket.name + ' left the chat.\n');
});
// Send a message to all clients
function broadcast(message, sender) {
clients.forEach(function (client) {
// Don't want to send it to sender
if (client === sender) {return;}
client.write(message);
});
// Log it to the server output too
process.stdout.write(message)
}
}).listen(5000);
// Put a friendly message on the terminal of the server.
console.log('Chat server running at port 5000');
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