var net = require('net');
var HOST = '127.0.0.1';
var PORT = 6969;
// TCP Socket Server
// Create a server instance, and chain the listen function to it
// The function passed to net.createServer() becomes the event handler for the 'connection' event
// The sock object the callback function receives UNIQUE for each connection
var server = net.createServer();
server.on('connection', function(sock) {
// We have a connection - a socket object is assigned to the connection automatically
console.log('CONNECTED: ' + sock.remoteAddress +':'+ sock.remotePort);
// Add a 'data' event handler to this instance of socket
sock.on('data', function(data) {
console.log('DATA ' + sock.remoteAddress + ': ' + data);
// Write the data back to the socket, the client will receive it as data from the server
sock.write('You said "' + data + '"');
});
// Add a 'close' event handler to this instance of socket
sock.on('close', function(data) {
console.log('CLOSED: ' + sock.remoteAddress +' '+ sock.remotePort);
});
});
server.listen(PORT, HOST);
console.log('Server listening on ' + HOST +':'+ PORT);
// TCP Socket Client
var client = new net.Socket();
// Add a 'data' event handler for the client socket
// data is what the server sent to this socket
client.on('data', function(data) {
console.log('DATA: ' + data);
// Close the client socket completely
client.destroy();
});
// Add a 'close' event handler for the client socket
client.on('close', function() {
console.log('Connection closed');
});
client.connect(PORT, HOST, function() {
console.log('CONNECTED TO: ' + HOST + ':' + PORT);
// Write a message to the socket as soon as the client is connected, the server will receive it as message from the client
client.write('I am Chuck Norris!');
});
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